Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
1 registered members (Dico), 16,767 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Ent_create & Nexus Problem #23289
02/15/04 12:00
02/15/04 12:00
Joined: Apr 2001
Posts: 425
Pittsburgh PA
RAFU Offline OP
Senior Member
RAFU  Offline OP
Senior Member

Joined: Apr 2001
Posts: 425
Pittsburgh PA
Hello! I'm using ent_create to create models at run-time to my level. When I don't need them anymore, I do an ent_purge at them, and an ent_remove afterwards. that removes the model alright, and relieves a little texture memory, BUT the amount of nexus that increased when ent_create was used, will not fall back to the original place!
This is a real problem when I have to create and remove different models this way repeateadly, and eventually run out of nexus. Is there Any way of Clearing/Refreshing up the nexus, and Restore it, when I ent_remove models, or any other Workarounds that may do the trick?
Thanks!
Brad Grimm


INTENSE X: The ultimate plug-in for Gamestudio. Available now!
Join our Forums now! Discuss, Vote and win Free Upgrades!
Re: Ent_create & Nexus Problem [Re: RAFU] #23290
02/15/04 14:36
02/15/04 14:36
Joined: Nov 2003
Posts: 1,257
Wade_Adams Offline
Serious User
Wade_Adams  Offline
Serious User

Joined: Nov 2003
Posts: 1,257
my suggestion would be make enitity visible and invisible instead of creating and purging. Then you wouldn't have to deal with the nexus.


Optimism is an occupational hazard of programming: feedback is the treament.
Kent Beck
Re: Ent_create & Nexus Problem [Re: Wade_Adams] #23291
02/15/04 16:44
02/15/04 16:44
Joined: Apr 2001
Posts: 425
Pittsburgh PA
RAFU Offline OP
Senior Member
RAFU  Offline OP
Senior Member

Joined: Apr 2001
Posts: 425
Pittsburgh PA
My point is, not ALL the objects ever appear at the screen on the same time.. if I would be to load all objects at once, I would immediatly get my nexus flooded, so that's not what I want. What I need is, to find out how to get my lost nexus back, after loading and removing an object..


INTENSE X: The ultimate plug-in for Gamestudio. Available now!
Join our Forums now! Discuss, Vote and win Free Upgrades!

Moderated by  HeelX, Spirit 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1