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my.passable = on; #283451
08/07/09 20:21
08/07/09 20:21
Joined: Mar 2009
Posts: 207
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Erick_Castro Offline OP
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Erick_Castro  Offline OP
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Help me, Guys. I promgramed my enemy when he die to be passable.
But i dont know why the player get blocked as the enemy not be passable.

Re: my.passable = on; [Re: Erick_Castro] #283457
08/07/09 20:30
08/07/09 20:30
Joined: May 2004
Posts: 1,510
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Claus_N Offline
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Claus_N  Offline
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Maybe the player does not use 'ignore_passable' in his move mode? smile

Re: my.passable = on; [Re: Claus_N] #283470
08/07/09 22:03
08/07/09 22:03
Joined: Mar 2009
Posts: 207
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Erick_Castro Offline OP
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Erick_Castro  Offline OP
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I dont know how to do it. Can you help me?, please.
Where i put that piece of code?

Re: my.passable = on; [Re: Erick_Castro] #283475
08/07/09 22:21
08/07/09 22:21
Joined: May 2004
Posts: 1,510
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Claus_N Offline
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That depends on the which player script you're using, though if you're using some template code it shouldn't be the problem (anyways, I meant the in the move mode of an ent_move or c_move command in the player script).

Are you completely sure that the entity gets passable? Try e.g. making it transparent (my.transparent = on;my.alpha = 20;) at the same time to test whether it actually happens smile

Re: my.passable = on; [Re: Claus_N] #283572
08/08/09 13:55
08/08/09 13:55
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Posts: 207
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Erick_Castro Offline OP
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Erick_Castro  Offline OP
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Claus, thank you for your time and help , friend.

I am using c_move in that way:

c_move (my, movement_speed.x, nullvector, glide);

Re: my.passable = on; [Re: Erick_Castro] #283576
08/08/09 14:13
08/08/09 14:13
Joined: May 2004
Posts: 1,510
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Claus_N Offline
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No problem laugh

Then just change it like this:
c_move (my, movement_speed.x, nullvector, ignore_passable + glide);

Re: my.passable = on; [Re: Claus_N] #283580
08/08/09 15:34
08/08/09 15:34
Joined: Mar 2009
Posts: 207
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Erick_Castro Offline OP
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Erick_Castro  Offline OP
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Yesssss!
Thak you, friend!

It worked perfectly.

Thank you for your time and your help!

Hasta la vista!


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