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Smooth movement code.
#284512
08/13/09 18:31
08/13/09 18:31
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Joined: Sep 2007
Posts: 173 USA, Florida
3dworld
OP
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OP
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Joined: Sep 2007
Posts: 173
USA, Florida
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Hi, I'm trying to create an smart animated NPC but I need more smooth movements between an animation stage and the other. For example: I have a dinosaur that I place in one part of my level and his actual position is "stand" but when he detects your present he start running to your actual position and changes from "stand" to the "run" animation. My problem is in that change between stand and run. It looks to robotic, it looks like if the "stand" animation was suddenly cut to start running and vice versa. I know about the blend animation function but I've try it with no result. Any help will be appreciated.
Thanks in advance
Last edited by 3dworld; 08/13/09 18:36.
No matter what people tell you, words and ideas can change the world.
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Re: Smooth movement code.
[Re: Cowabanga]
#284526
08/13/09 19:11
08/13/09 19:11
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Joined: Sep 2007
Posts: 173 USA, Florida
3dworld
OP
Member
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OP
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Joined: Sep 2007
Posts: 173
USA, Florida
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Thanks guys. I've found something in the AUM86 in the Texture Projector folder inside the script for the player. I'll try that in NPC and I'll let you know.
One again. Thank you.
No matter what people tell you, words and ideas can change the world.
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