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Really basic lighting?!? #285061
08/16/09 20:47
08/16/09 20:47
Joined: Aug 2005
Posts: 336
Connecticut
Galen Offline OP
Senior Member
Galen  Offline OP
Senior Member

Joined: Aug 2005
Posts: 336
Connecticut
I have a level where I do NOT want any lights added to it, dynamic, static, sun or otherwise. All I want is the basic flat "ambient" color & brightness of the textures I have applied to my level blocks and models.

Can anyone explain how to do this? No matter what I try, WED keeps throwing a light in there (usually the sun). I basically just want to see what I'm already seeing in the default 3d mode window. And no, "default build" is not giving me what I need here.

Thanks...

Re: Really basic lighting?!? [Re: Galen] #285260
08/17/09 20:21
08/17/09 20:21
Joined: Nov 2008
Posts: 215
V
vertex Offline
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vertex  Offline
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V

Joined: Nov 2008
Posts: 215
In wed change the ambient setting in map properties-- use the same number for each of the three slots-- go higher up to 255 max I think.

I'm just starting, so grain of salt etc.... I've left it at default.

Of course, it goes without saying that a variety of issues affect lighting.

Re: Really basic lighting?!? [Re: vertex] #285281
08/17/09 22:29
08/17/09 22:29
Joined: Aug 2005
Posts: 336
Connecticut
Galen Offline OP
Senior Member
Galen  Offline OP
Senior Member

Joined: Aug 2005
Posts: 336
Connecticut
Thank you for the reply!

I actually ended up changing the ambient color to a darker gray, and that seemed to help, as did changing the sun color. As it turns out, I think I'm going to use lighting for my level after all. I placed a bunch of lights in it yesterday, and it looked really good, much better than the "flat" look I originally had in mind. The lighting makes it look much more 3D, so for my "flat" map I think that will make it easier to tell what everything is.

Sure wish I had better options for taking high-rez in-level screenshots though...


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