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Re: [MED] Texturing problems [Re: r00tsh3ll] #285764
08/19/09 23:17
08/19/09 23:17
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Sorry, missed that.

Tried it with that version. No problem.
What I did:
- I chose one of the prefabs, the Torus, placed it in the top view(but that shouldn't matter),
- then I chose randomly some polygons
- --> Edit --> Create 6-sided mapping, chose any of the sides, click okay
- open the Skin Editor, and there is the first part of the triangles
- repeated this randomly with other parts with the same parts and different sides, whatever I did it works like it should.

You can download the free Lite-C. It includes a newer version of MED and test it with that one.

Re: [MED] Texturing problems [Re: Pappenheimer] #285797
08/20/09 08:26
08/20/09 08:26
Joined: Mar 2004
Posts: 277
Zagreb
R
r00tsh3ll Offline OP
Member
r00tsh3ll  Offline OP
Member
R

Joined: Mar 2004
Posts: 277
Zagreb
Maybe its the model then?
im getting mixed results with same model when it has more groups and when its just one group.
Anyway Ill give new one a try then and see what happens.

I had similar problems with importing X files into MED 2-3 years ago, everything should of had be ok but it wasnt. Ended up getting about 5 import.dll from conitect until it was bug free and then it worked.

Re: [MED] Texturing problems [Re: r00tsh3ll] #285804
08/20/09 09:18
08/20/09 09:18
Joined: Mar 2004
Posts: 277
Zagreb
R
r00tsh3ll Offline OP
Member
r00tsh3ll  Offline OP
Member
R

Joined: Mar 2004
Posts: 277
Zagreb
New MED from Lite-C demo works just fine smirk

Cant use it tough, its not paid version.

Crap, crap, crap.

Thank you for help papen.

Re: [MED] Texturing problems [Re: r00tsh3ll] #285807
08/20/09 09:32
08/20/09 09:32
Joined: Oct 2008
Posts: 681
Germany
Ayumi Offline
User
Ayumi  Offline
User

Joined: Oct 2008
Posts: 681
Germany
Try to ask a developer in the bug section.

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