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Physics limitation in commercial edition? #23652
02/27/04 22:42
02/27/04 22:42
Joined: Dec 2003
Posts: 3
The Netherlands
bartitopper Offline OP
Guest
bartitopper  Offline OP
Guest

Joined: Dec 2003
Posts: 3
The Netherlands
Hi all,

Can someone tell me how limiting the physics engine in the commercial edition of 3D Gamestudio is? I read that there is a limit of 1 physics object, but does this mean that only one entity in the game can use the physics engine? Can this single physics object be a complex object consisting of multiple bodies combined through joints (i.e. an articulated rigid body) or is only one body allowed?
Thanks in advance.

Re: Physics limitation in commercial edition? [Re: bartitopper] #23653
02/29/04 23:53
02/29/04 23:53
Joined: Oct 2002
Posts: 254
UK, London
Dyc Offline
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Dyc  Offline
Member

Joined: Oct 2002
Posts: 254
UK, London
Hi there.
It's one body at any one time.
But you're welcome to look at newton PE www.physicsengine.com
It's a free PE 3DGS plugin (some say that it is better than 3DGS PE as it's more stable)

Re: Physics limitation in commercial edition? [Re: Dyc] #23654
03/01/04 06:27
03/01/04 06:27
Joined: Oct 2001
Posts: 1,407
Helsinki, Finland
Phantom88 Offline
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Phantom88  Offline
Expert

Joined: Oct 2001
Posts: 1,407
Helsinki, Finland
= No joints. (Just to be clear)

~Phantom88~


Programmer, Gamer ICQ #: 157485106 | Xfire: Phantom1988 | MSN: lauri_andler@hotmail.com | AIM: FinPhantom | YAHOO: FinPhantom

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