0 registered members (),
1,397
guests, and 7
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Bumpmapping Combined with Specular help.
#23943
03/02/04 09:10
03/02/04 09:10
|
Joined: Feb 2003
Posts: 178 666 South The Underworld,
ChrispiZ
OP
Member
|
OP
Member
Joined: Feb 2003
Posts: 178
666 South The Underworld,
|
I'm using Drew mania's Bumpmapping Code, the results are pretty good, but i want shinyness to it, like DOOM3 Halo, etc. How do u combine Specular with Bumpmapping?
.,.,.,., SiGh,
|
|
|
Re: Bumpmapping Combined with Specular help.
[Re: ello]
#23945
03/03/04 10:53
03/03/04 10:53
|
Joined: Feb 2003
Posts: 178 666 South The Underworld,
ChrispiZ
OP
Member
|
OP
Member
Joined: Feb 2003
Posts: 178
666 South The Underworld,
|
I tried doing a second pass, but all it did was nothing. Just showed the same effect. Or maybe i'm doing something wrong. Can someone post up an example of how to do 2 passes?
.,.,.,., SiGh,
|
|
|
Re: Bumpmapping Combined with Specular help.
[Re: ChrispiZ]
#23946
03/03/04 16:57
03/03/04 16:57
|
Joined: Oct 2002
Posts: 8,939 planet.earth
ello
Senior Expert
|
Senior Expert
Joined: Oct 2002
Posts: 8,939
planet.earth
|
i used a second pass here . its outcommented but its working. i am NOT sure about the stream 0 or 1... cause i got different results, but i think it has to be another pass (like p1 and so on) but stream 0 all the time. maybe this helps u
www.earthcontrol.dequoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
|
|
|
Re: Bumpmapping Combined with Specular help.
[Re: ello]
#23947
03/04/04 07:40
03/04/04 07:40
|
Joined: Feb 2003
Posts: 178 666 South The Underworld,
ChrispiZ
OP
Member
|
OP
Member
Joined: Feb 2003
Posts: 178
666 South The Underworld,
|
Ill try that, thanx Ello. Anywaiz. Have anyof u heard of the new texturing technique by Building the mesh in High poly, then aplying da texture over it. Then Rendering the textured model to "Render to Textures" and using the texture on the same model, but lower poly. I heard it gives it a more realistic look and then applying bumps to it.its bêen done with DÖom 3 and Hl 2
.,.,.,., SiGh,
|
|
|
|