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problem exporting from 3ds max #287427
08/31/09 21:21
08/31/09 21:21
Joined: Jun 2009
Posts: 258
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zeusk Offline OP
Member
zeusk  Offline OP
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Joined: Jun 2009
Posts: 258
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im having problems exporting my 3ds max 2010 models to mdl.When i sucessfully export them and put them in the game there so tiny, you cant see them!And when i export terrains as models there either to small or there sideways or their invivsible frown. I dont know what going on.Please help.

Re: problem exporting from 3ds max [Re: zeusk] #287440
08/31/09 22:32
08/31/09 22:32
Joined: Aug 2009
Posts: 8
Moscow, Russia
INeedMySPace Offline
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INeedMySPace  Offline
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Joined: Aug 2009
Posts: 8
Moscow, Russia
Just scale them in MED, center and some rotation can be applied too. Scale them 10 times. I don't know why but all exports from other 3D modeling software (maya, blender) needs scaling.

Re: problem exporting from 3ds max [Re: INeedMySPace] #287536
09/01/09 10:41
09/01/09 10:41
Joined: Aug 2009
Posts: 29
satrebor Offline
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satrebor  Offline
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Joined: Aug 2009
Posts: 29
zeusk how do you export your mdl characters with skin modifier??I have problem when i import a fbx model I get an error which says :

"multiple weights deformation mode is ON possible points animation is removed!!!

and my animation is not corrects.Why?

Re: problem exporting from 3ds max [Re: satrebor] #287601
09/01/09 15:07
09/01/09 15:07
Joined: Aug 2009
Posts: 8
Moscow, Russia
INeedMySPace Offline
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INeedMySPace  Offline
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Joined: Aug 2009
Posts: 8
Moscow, Russia
Satrebor, i`ve experienced this problem too. As i understand you can import your animation, but should turn off importing bones in fbx import in MED. Let me know please if you find how to fix it.

Re: problem exporting from 3ds max [Re: INeedMySPace] #287611
09/01/09 16:18
09/01/09 16:18
Joined: Aug 2009
Posts: 29
satrebor Offline
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satrebor  Offline
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Posts: 29
no...Iam looking for answe too:)
Hey ,may I ask you for skype name or @mail would be better skype. laugh
I want to ask several questions.

Re: problem exporting from 3ds max [Re: satrebor] #287860
09/02/09 21:12
09/02/09 21:12
Joined: Jun 2009
Posts: 258
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zeusk Offline OP
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zeusk  Offline OP
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Joined: Jun 2009
Posts: 258
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Originally Posted By: satrebor
zeusk how do you export your mdl characters with skin modifier??I have problem when i import a fbx model I get an error which says :

"multiple weights deformation mode is ON possible points animation is removed!!!

and my animation is not corrects.Why?


i think you have to turn off that convert points to animation thing.

Re: problem exporting from 3ds max [Re: zeusk] #287924
09/03/09 09:36
09/03/09 09:36
Joined: Nov 2006
Posts: 44
Canada
misterprickly Offline
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misterprickly  Offline
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Joined: Nov 2006
Posts: 44
Canada
***REMEMBER***

In 3DGS 1 "unit" is equal to 1 meter.
Soooo...

If the engine needs your character to be at least 86 units all; Set 3dsMAX's measurements to "metric", create a cube that is 86 meters large (L,W,D) make is transparent, freeze it and use it as a modeling guide when making your characters.

Hope that helps you!


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