ok try this snippet...
BMAP* bmap_target = "#256x256x24";
VIEW* view_mirror =
{
bmap = bmap_target;
flags = SHOW;
}
PANEL* panel_mirror =
{
pos_x=0;
pos_y=0;
bmap = bmap_target;
layer = 1;
flags = SHOW;
}
First we define a blank bitmap that we can render into. Next thing we do is create a view. You can control this the same way as 'camera' placing it where you want with x,y,z and pan,roll,tilt etc. What it points to is rendered into the bmap.
Finally we create a panel to show our bitmap. We does this like we always do...
It's actually quite simple, allow you can only set the view's x/y/z/angle stuff in functions, and not when you are defining it.
Hope this helps...