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1024->1440 #289184
09/11/09 08:00
09/11/09 08:00
Joined: Apr 2009
Posts: 248
Philippines
seecah Offline OP
Member
seecah  Offline OP
Member

Joined: Apr 2009
Posts: 248
Philippines
Hello All,

I've made a game application where video_set is set to (1024, 768, 32, 2) but when I've tried to let it run in full screen (1024, 768, 32, 1) on a real screen size of wide screen (1440, 900), I noticed that images and its edges tends to look not sharp (expected).. Is there any way to restore the sharpness of the images or any advise to let the images looks crisps and sharp regardless of the resolution used in the pc..

Thanks



Can't is not an option™
Re: 1024->1440 [Re: seecah] #289185
09/11/09 08:06
09/11/09 08:06
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Xarthor Offline
Expert
Xarthor  Offline
Expert

Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Maybe using view.aspect?
Quote:

aspect

Determines the vertical-to-horizontal pixel size ratio. The default value of 1 gives a normal ratio of 1:1 on the primary monitor . If a negative value is given, the view is flipped upside down.


Use sys_metrics(0) to receive the desktop resolution width and sys_metrics(1) to receive the desktop resolution height.

Now you can calculate the new aspect value.

Note however, that this is just a quick guess, nothing more.

Re: 1024->1440 [Re: Xarthor] #289212
09/11/09 10:27
09/11/09 10:27
Joined: Apr 2009
Posts: 248
Philippines
seecah Offline OP
Member
seecah  Offline OP
Member

Joined: Apr 2009
Posts: 248
Philippines
Okay..thanks for your response..



Can't is not an option™

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