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Hardware performance #289876
09/16/09 02:15
09/16/09 02:15
Joined: Jul 2008
Posts: 553
Singapore
delinkx Offline OP
User
delinkx  Offline OP
User

Joined: Jul 2008
Posts: 553
Singapore
Hello,

I would like to know if GameStudio is optimized to use the latest Graphics card.

Previously I had an NVIDIO Quadro Fx3500.

I have changed to a new Nvidia Geforce GTX 275 one of the best in the market these days. But in terms of performance i dont see any improvement. my maps have lots of entities.

I am using windows XP pro with a Core2 duo 3ghz and 3GB Ram as well. But change of graphics card shows no improvement on the FPS, though at NVIDIA side they mention 40x performance.


A7 commercial Team / VC++ 2008 Pro
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Re: Hardware performance [Re: delinkx] #289880
09/16/09 03:34
09/16/09 03:34
Joined: Aug 2008
Posts: 133
Sweden, Stockholm
E
Enduriel Offline
Member
Enduriel  Offline
Member
E

Joined: Aug 2008
Posts: 133
Sweden, Stockholm
lots of entities with actions assigned? If so, does the actions contain and CPU heavy functions, loops? If not, then I guess conitec should answer that, I'm curious =]

Last edited by Enduriel; 09/16/09 03:35.
Re: Hardware performance [Re: Enduriel] #289882
09/16/09 03:47
09/16/09 03:47
Joined: Jul 2008
Posts: 553
Singapore
delinkx Offline OP
User
delinkx  Offline OP
User

Joined: Jul 2008
Posts: 553
Singapore
not really. very simple function. there are no actions assigned to the entities. here is a psedo of what i do:

File Contents: entityID, x,y,z, time_stamp.
No. of entities: 2000

Code:
main()
{
 for(all timestamps)
 {
  read the entries.
  move entity from current postion to next position.
  read next timestamp 
 }
}



Thats all.


A7 commercial Team / VC++ 2008 Pro
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Re: Hardware performance [Re: delinkx] #289909
09/16/09 08:42
09/16/09 08:42
Joined: Jul 2000
Posts: 27,987
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

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Joined: Jul 2000
Posts: 27,987
Frankfurt
Yes, Gamestudio is "optimized for the latest Graphics card". Still, beginners can easily manage to produce a game running with 1 fps no matter how good the graphics card is.

As you can see from the examples, A7 itself has no problems to handle 50,000 or 100,000 entities - but drawing them is up to the graphics card. When you have frame rate problems, first look in the manual for the frame rate hints before you buy a faster card.

Re: Hardware performance [Re: jcl] #289960
09/16/09 13:52
09/16/09 13:52
Joined: May 2009
Posts: 137
Ohio, U.S.A.
PigHunter Offline
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PigHunter  Offline
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Joined: May 2009
Posts: 137
Ohio, U.S.A.
@delinkx
Are you using shaders (dynamic lighting) and/or stencil shadows? I've noticed that stencil shadows in particular, KILL my frames per second. I guess I could help alleviate this by using LOD but I have the commercial version not the pro.

@jcl
Do particles count towards your stated "50,000 or 100,000 entities"? Also, how much of a boost in fps can I expect from shadow LOD and accelerated shadows? (on average) And do I absolutely need the pro version to use these features?

Thank you

Re: Hardware performance [Re: PigHunter] #289961
09/16/09 13:58
09/16/09 13:58
Joined: Jul 2000
Posts: 27,987
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,987
Frankfurt
Particles and entities are different things. Particles normally render faster, but can also be slower when they have a complicated function.

Accelerated shadows are about 3 times faster than normal shadows, and you need the Pro Edition for them. You can find all this in the manual under "PARTICLE" and "shadow_stencil".

Re: Hardware performance [Re: jcl] #289964
09/16/09 14:13
09/16/09 14:13
Joined: May 2009
Posts: 137
Ohio, U.S.A.
PigHunter Offline
Member
PigHunter  Offline
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Joined: May 2009
Posts: 137
Ohio, U.S.A.
Appreciate it.


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