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fps help #290810
09/21/09 15:10
09/21/09 15:10
Joined: Jun 2009
Posts: 258
behind this enternet window
zeusk Offline OP
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zeusk  Offline OP
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Joined: Jun 2009
Posts: 258
behind this enternet window
im working on a underwater fps, and i was wondering how could i make it look underwater without using shaders.The only thing i have now is a bubble particle on charecter entities.Thx

Re: fps help [Re: zeusk] #290814
09/21/09 15:32
09/21/09 15:32
Joined: Nov 2007
Posts: 1,143
United Kingdom
DJBMASTER Offline
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DJBMASTER  Offline
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Joined: Nov 2007
Posts: 1,143
United Kingdom
You can achieve that with fog. If you look at "fog_color" in the manual, it has settings for an underwater fog.

Re: fps help [Re: DJBMASTER] #290816
09/21/09 15:34
09/21/09 15:34
Joined: Jun 2009
Posts: 258
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zeusk Offline OP
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zeusk  Offline OP
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Joined: Jun 2009
Posts: 258
behind this enternet window
i have fog already im talking about a water ripple effect.Coul that be done with particles aswell?

Re: fps help [Re: zeusk] #290822
09/21/09 16:13
09/21/09 16:13
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Joined: May 2009
Posts: 1,816
at my pc (duh)
i think you could slowly change the views x and y scale to simulate a waving motion but am not sure how you'd do that...


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