Can anyone provide me a code that would rotate a bone to face a vector position even when the actual model's pan and tilt angles are non zero? I've worked for a couple of days to figure this out and nothing I have tried has come close.
lol... well, this is true, for the record, a forum is meant to share info, if someone had helped, they wouldnt have PMd you, they'd have written it here, i have no use for this code but if someone else needs it, they'll have to make a new thread because you chose not to share..