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Musorqua -- Prototype Video #2 #291522
09/25/09 21:57
09/25/09 21:57
Joined: Aug 2002
Posts: 681
Massachusetts, USA
Ichiro Offline OP
User
Ichiro  Offline OP
User

Joined: Aug 2002
Posts: 681
Massachusetts, USA
[video:youtube]http://www.youtube.com/watch?v=OBnQVRheoOo[/video]

Concept for our 14th title. It's simple, but so was Aaaaa! at first. I'm not sure whether or not we'll go with this, but I'd be interested in hearing your thoughts!


Dejobaan Games - Bringing you quality video games for over 75 years.
Re: Musorqua -- Prototype Video #2 [Re: Ichiro] #291525
09/25/09 22:30
09/25/09 22:30
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
Serious User
croman  Offline
Serious User

Joined: Nov 2007
Posts: 1,032
Croatia
simple, but good... i say you continue working on it.



Ubi bene, ibi Patria.
Re: Musorqua -- Prototype Video #2 [Re: croman] #291534
09/26/09 00:38
09/26/09 00:38
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
What, if you let the spheres from the deep in direction to the camera?
Maybe, declining the centers of the circles gives it an additional spin...

Re: Musorqua -- Prototype Video #2 [Re: Pappenheimer] #291627
09/26/09 21:25
09/26/09 21:25
Joined: Jul 2002
Posts: 3,208
Germany
Error014 Offline
Expert
Error014  Offline
Expert

Joined: Jul 2002
Posts: 3,208
Germany
Aah, a music game. I love music games.

I once had a similar idea, using several tracks and let the player "construct" the music, but I had them draw shapes with it (which had to roughly match the tone of the music, as far as speed goes (straight lines drawn quickly, etc). That turned out to be too complex, and not much fun. Yours is simpler, but I fear that its too simple - so far not much more than clicking things. Bah!

So here's what I'd try to do with it: Make it not only a music, but also a rhythmgame.
For each track (apart from the vocal track), it should be relatively easy to find the "highlights", i.e. the moments when the instrument is played, say when the drum is hit. As long as the player hits the yellow spheres randomly, the track can be heard, but it only ever reaches, say, 30%. At this point, the player has to try to hit the spheres in rhythm (add classes ("Perfectly hit!", "Good hit!", "Barely!", etc) whose effects have different strengths, maybe also give special bonuses if I manage to hit a complete sequence perfectly (i.e. every bass note in one part)). To make this easier, spawn less spheres.

The vocal track seems to be the hardest to turn into gameplay - maybe you could work with the pitch of the voice (the player has to "waggle" the mouse cursor in a speed relating to the pitch the player has to draw circles around it with a speed related to the pitch?)? Or maybe, the action one has to do relates to the lyrics?, or maybe something entirely different!?
A round would then, obviously, be one song.

If you go with that (please do!), then remove the black blops, or make them less frequent.

Also, add a combosystem with clear, huge visual indicators of my score and my combochain.

And don't only make the music react to the actions - also change the background accordingly. You guys are the master of abstract nice designs, so I'm sure you can figure something much better out than I ever could!


Perhaps this post will get me points for originality at least.

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Re: Musorqua -- Prototype Video #2 [Re: Error014] #291647
09/27/09 09:22
09/27/09 09:22
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
It's pretty nice, but what's with the Aaaaa! panels?


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