function draw_target(box_size)
{
VECTOR pos[3];
vec_set(pos.x,my.x);
vec_to_screen(pos.x,camera);
// draw target
draw_line(vector(pos.x - box_size,pos.y - box_size,0),NULL,100);
draw_line(vector(pos.x + box_size,pos.y - box_size,0),vector(255,255,255),100);
draw_line(vector(pos.x + box_size,pos.y + box_size,0),vector(255,255,255),100);
draw_line(vector(pos.x - box_size,pos.y + box_size,0),vector(255,255,255),100);
draw_line(vector(pos.x - box_size,pos.y - box_size,0),vector(255,255,255),100);
}