Well, here's a very stupid question
!
I tried applying the toon shader from the wiki, but it states the hardware cannot "use" that (I don't remember the term it used).
Obviously I know what that means, and my question is:
Is toon shading out of the equation for me?
I mean, I've read that tuturial where you ducplicate the model, expand it and flip its normals (sorry I don't remember the name of the creator of this tuturial), but applying that to a moving model would (I think) be hard, and also, the polygon cound would duplicate.
So, is there another way, through scripting, to do it?
(maybe even reproduce the duplicate model and flip its normals through scirpting, I dunno).
I hope there is because that way, I could use simple textures on the models and they'd still look good.