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[WED]: Two suggestions #292352
10/02/09 11:08
10/02/09 11:08
Joined: Oct 2007
Posts: 306
Austria
A
Alan Offline OP
Senior Member
Alan  Offline OP
Senior Member
A

Joined: Oct 2007
Posts: 306
Austria
Hi,

I have two (rather) simple suggestions for WED which would make working with it easier (at least for me xD)

1) Most of the time I'm working with SED and WED simultaneously. I add an action to my code in SED, then generate an object in WED I want to assign that actiont to and so on. However, the list of available actions in WED (which appears when you click on the "open" button on top of the behaviour panel) is only updated when either the entire level or the main script is re-loaded. Can we have a simple button in that list window which is called "update list" or something like this?

2) In WED there is a "box selection" tool (holding down left mouse button and moving the mouse), however, this works for models and level blocks only, sprites are excluded. I'm currently working on a Jump'n'Run and I have LOADS of pick-ups represented by animated sprites, currently I have to place them one-by-one... >.<
EDIT: I just realized that holding down the CTRL-key on my keyboard allows me to select a group of sprites. So it is only the box selection which does not work with sprites for some reason.

Greets,


Alan

Last edited by Alan; 10/02/09 11:09.
Re: [WED]: Two suggestions [Re: Alan] #292382
10/02/09 16:52
10/02/09 16:52
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,024
Frankfurt
Just have the main script open in SED and save it when WED should update.

We'll look into why the box selection does not select sprites.


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