#include <acknex.h>
#include <default.c>
ENTITY* player1;
}
function act_player1()
{
while(!me){wait(1);}
player1 = me;
me.ambient = 10;
while(me)
{
if (key_a || key_cul) {me.pan += 3*time_step;}
if (key_d || key_cur) {me.pan -= 3*time_step;}
if (key_w || key_cuu){c_move (me,vector( 5,0,0),nullvector,GLIDE);}
if (key_q || key_cuu){c_move (me,vector( 60,0,0),nullvector,GLIDE);}
if (key_s || key_cud){c_move (me,vector( -5,0,0),nullvector,GLIDE);}
wait(1);
}
}
function main()
{
level_load ("");
wait(2); // wait until the level is loaded
ent_create("cube.mdl",vector(500,0,0),act_player1);
while(1) {
vec_set(camera.x,player1.x);
vec_set(camera.pan,player1.pan);
wait(1);
}
}