i havent realy the time to explane how it needs to be done
you need to create a panel with digits
PANEL* plate_text =
{
digits(0,0,"your standaard text %s",*,1,you_string);
flags = SHOW | OVERLAY;
}
then you while need to atach it to your entity
action plate()
{
plate_text.size_x = 256;//size of the bitmap of your entity
plate_text.size_y = 64;//size of the bitmap of your entity
plate_text.target_map = bmap_for_entity(my,0);
}
NOTE !!!! reset the target_map to null when new lvl needs to be loaded