Hi everybody. I have an entity that is falling constantly to a terrain, so the event_type is always EVENT_ENTITY, also trace_hit is different to 0. When I put the watched = me; pointer to that entity, the debbug panel says it hits the terrain when it is stuck. And when colliding to another entity, it sometimes says (null) How can I get the info of the object touched by the collision detection?
Or does someone knows how to tell when an entity hits another when it is already touching the ground?
Re: c_move, collision detection among more than 1 entity
[Re: FcoElizalde]
#293512 10/12/0903:0210/12/0903:02
Thanks for the idea, but it says null too, because the other entity is not performing collision detection.
Anyways, I solved my problem dividing the c_move in a movement downwards, storing the values for the ground, and another c_trace for the movement sideways. Thank God this worked, and thanks for your reply.