So my level is pretty much built and I now need to create an overhead "map" of it by taking screenshots.
I set the camera.arc to 0 degrees since I'll be stitching screenshots together and I noticed at the default 45 degrees that the further from the center of the camera one looks, the more "angled" models and level architecture become, which isn't realistic; the lens needs to be "flat". Thus 0 degrees, right?
But I have a couple of problems. One is that when my level loads with the 0-degree camera arc, I'm zoomed in to the floor and I have to pull back for a very long time to see more floor space (I ended up setting the far camera clipping to like 2 million because otherwise my levelw as disappearing). Is there some zoom setting I can adjust to fix this?
Also, I'd like to angle the camera slightly so that I get an isometric view--I don't want a directly overhead shot for my screenshots, I'd like a slight but consistent angle so that it's obvious my 3d models have depth and so that when I stitch my screenshots together the angle is consistent and I'm not seeing more sides of a model than I should be. Is this even possible?
All help will be most welcome. Thanks!