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pacman #295271
10/24/09 02:38
10/24/09 02:38
Joined: Nov 2008
Posts: 109
J
JGGamer Offline OP
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JGGamer  Offline OP
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J

Joined: Nov 2008
Posts: 109
I'm trying to use the methods from the 3d pacman by Vadim647. I relize that the placement of the monsters as well as the points are done so by dummy nodes created in the level. I tried making my own maze and using dummies in 3ds max, but when I run the game, the monsters and points are not placed, which means that the dummy nodes probably were not exported. I exported it as an .x file. Is there a particular format I need to use in order for the dummies to work?

Re: pacman [Re: JGGamer] #295411
10/25/09 01:17
10/25/09 01:17
Joined: Nov 2008
Posts: 109
J
JGGamer Offline OP
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JGGamer  Offline OP
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J

Joined: Nov 2008
Posts: 109
OK, OK I admit... Some things are a bit hard to figure, but it's still a simple engine to learn.
If no one can help me with the above question, can you help me with this one?

How do I use c_trace to find out if the space to my right or left is empty, or not empty?

Re: pacman [Re: JGGamer] #295415
10/25/09 02:16
10/25/09 02:16
Joined: Nov 2008
Posts: 109
J
JGGamer Offline OP
Member
JGGamer  Offline OP
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J

Joined: Nov 2008
Posts: 109
Don't worry with the second question. I used this code and I think it works.

Code:
if (model1) 
     {pos_result = c_trace(vector(model1.x,model1.y,model1.z), vector(model1.x,model1.y-32,model1.z),USE_POLYGON);}
     if (pos_result > 0)
	   {
           //do something
           }




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