Gamestudio Links
Zorro Links
Newest Posts
Zorro Beta 2.61: PyTorch
by jcl. 06/10/24 14:42
New FXCM FIX Plugin
by flink. 06/04/24 07:30
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/22/24 13:41
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
0 registered members (), 1,089 guests, and 10 spiders.
Key: Admin, Global Mod, Mod
Newest Members
AemStones, LucasJoshua, Baklazhan, Hanky27, firatv
19058 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
PP Shaders and View Entities #296437
10/31/09 19:39
10/31/09 19:39
Joined: Jun 2005
Posts: 656
G
Grafton Offline OP
User
Grafton  Offline OP
User
G

Joined: Jun 2005
Posts: 656
How can I get a post processing shader to affect a view entity such as a first person weapon or lens flares from the sun?

I am not sure why, but view entities are either displayed over the pp effect (not processed), or if a camera.bmap is assigned in the render chain, they are not even displayed at all.

Thanks.


Not two, not one.
Re: PP Shaders and View Entities [Re: Grafton] #296715
11/02/09 16:04
11/02/09 16:04
Joined: Jul 2000
Posts: 27,987
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,987
Frankfurt
Yes, view entities don't have a postprocessing. They are rendered separately from the views. It would make sense to implement postprocessing for them, but it isn't at the moment.

Re: PP Shaders and View Entities [Re: jcl] #296796
11/03/09 00:58
11/03/09 00:58
Joined: Jun 2005
Posts: 656
G
Grafton Offline OP
User
Grafton  Offline OP
User
G

Joined: Jun 2005
Posts: 656
Thanks JCL.


Not two, not one.

Moderated by  old_bill, Tobias 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1