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Re: creating light sources with script
[Re: gfxExp]
#296650
11/02/09 09:35
11/02/09 09:35
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Joined: May 2009
Posts: 445 Peine, Germany
Razoron
Senior Member
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Senior Member
Joined: May 2009
Posts: 445
Peine, Germany
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function light_place(x,y,z,r,g,b,range)
{
ENTITY* light = ent_create(NULL,vector(x,y,z),NULL);
light.red = r;
light.green = g;
light.blue = b;
light.lightrange = range;
}
function main()
{
...
level_load(...);
light_place(100,100,100,0,0,255,1000);
...
}
Last edited by Razoron; 11/02/09 09:36.
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Re: creating light sources with script
[Re: Razoron]
#296656
11/02/09 10:14
11/02/09 10:14
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Joined: Aug 2009
Posts: 46
gfxExp
OP
Newbie
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OP
Newbie
Joined: Aug 2009
Posts: 46
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Ah, so have to use null entity to create lights. Thanks!
EDIT ----
level entities are not casting any shadows. Any suggestions?
Last edited by gfxExp; 11/02/09 10:31.
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Re: creating light sources with script
[Re: gfxExp]
#296741
11/02/09 17:39
11/02/09 17:39
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Joined: Jul 2009
Posts: 1,198 Berlin, Germany
Liamissimo
Serious User
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Serious User
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
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Set the flag shadow, in Sed with
entity.flags |= (SHADOW);
"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen." -JCL, 2011
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