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True Type Fonts
#24870
04/01/04 11:38
04/01/04 11:38
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Joined: Nov 2003
Posts: 1,257
Wade_Adams
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Posts: 1,257
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If you use a true type font in a game does the end user need to have that font installed or does the build include any fonts you use?
Optimism is an occupational hazard of programming: feedback is the treament. Kent Beck
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Re: True Type Fonts
[Re: Wade_Adams]
#24871
04/01/04 11:42
04/01/04 11:42
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Joined: Nov 2002
Posts: 601 Indy
poke_smot
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I'm pretty sure you have to distribute the font too. (it needs installed) Thought I read that somewhere.
Making guns illegal will save as many lives as making murder illegal.
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Re: True Type Fonts
[Re: Marco_Grubert]
#24874
04/01/04 12:18
04/01/04 12:18
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Joined: Feb 2003
Posts: 2,826 Margaritaville (Redneck Rivier...
myrlyn68
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Senior Expert
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Margaritaville (Redneck Rivier...
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Just realized that the Font manager I use at home allows fonts from any computer on the network to be used...I had almost forgotten about that.
I'll have to poke around at a few things, but I am almost (not entirely) certain that you can access TTF files without installing them (not sure how the engine will like that though). May require an external plugin to force the issue.
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Re: True Type Fonts
[Re: myrlyn68]
#24875
04/01/04 12:53
04/01/04 12:53
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Anonymous
Unregistered
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Anonymous
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By the way, if you have downloaded some of the fonts (like Braille) off the Internet to be used for your project (for example, a Braille Simulator), you will need to distribute the correct font so that others who like to play with your project will see the correct font in their screen. but if you're going to be using fonts like Arial, Times New Romain, Tahoma, etc. then you are good to go and you should be fine with that.
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Re: True Type Fonts
[Re: Marco_Grubert]
#24877
04/01/04 14:54
04/01/04 14:54
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Joined: Feb 2003
Posts: 2,826 Margaritaville (Redneck Rivier...
myrlyn68
Senior Expert
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Senior Expert
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Posts: 2,826
Margaritaville (Redneck Rivier...
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Yep, I had ran some tests to double check. When I disconnect my lap top from the network, it can not find the needed fonts.
It should be possible though (I'll need to double check at work tomarrow as to how we had handled this in the past) to have the application check in a series of priorities for the font locations. The fonts themselves do not need to be "installed" in order to be accessed via software. It should be possible to force 3DGS to look in the root folder of the application for the font if it does not exist on the computer already (or check the root folder first - which might be a better solution to avoid naming conflicts of custom fonts).
Virtual Worlds - Rebuilding the Universe one Pixel at a Time.
Take a look - daily news and weekly content updates.
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