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True Type Fonts #24870
04/01/04 11:38
04/01/04 11:38
Joined: Nov 2003
Posts: 1,257
Wade_Adams Offline OP
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Wade_Adams  Offline OP
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If you use a true type font in a game does the end user need to have that font installed or does the build include any fonts you use?


Optimism is an occupational hazard of programming: feedback is the treament.
Kent Beck
Re: True Type Fonts [Re: Wade_Adams] #24871
04/01/04 11:42
04/01/04 11:42
Joined: Nov 2002
Posts: 601
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poke_smot Offline
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poke_smot  Offline
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I'm pretty sure you have to distribute the font too. (it needs installed)
Thought I read that somewhere.


Making guns illegal will save as many lives as making murder illegal.
Re: True Type Fonts [Re: poke_smot] #24872
04/01/04 11:43
04/01/04 11:43
Joined: Feb 2003
Posts: 2,826
Margaritaville (Redneck Rivier...
myrlyn68 Offline
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myrlyn68  Offline
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Margaritaville (Redneck Rivier...
Doesn't need to be installed per se. If you ship the game and include it in the folder that the engine is in, you are good to go.


Virtual Worlds - Rebuilding the Universe one Pixel at a Time. Take a look - daily news and weekly content updates.
Re: True Type Fonts [Re: myrlyn68] #24873
04/01/04 12:04
04/01/04 12:04
Joined: Sep 2003
Posts: 3,236
San Diego, CA
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Marco_Grubert Offline
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Marco_Grubert  Offline
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Have you tried that ?

Re: True Type Fonts [Re: Marco_Grubert] #24874
04/01/04 12:18
04/01/04 12:18
Joined: Feb 2003
Posts: 2,826
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myrlyn68 Offline
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myrlyn68  Offline
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Just realized that the Font manager I use at home allows fonts from any computer on the network to be used...I had almost forgotten about that.

I'll have to poke around at a few things, but I am almost (not entirely) certain that you can access TTF files without installing them (not sure how the engine will like that though). May require an external plugin to force the issue.


Virtual Worlds - Rebuilding the Universe one Pixel at a Time. Take a look - daily news and weekly content updates.
Re: True Type Fonts [Re: myrlyn68] #24875
04/01/04 12:53
04/01/04 12:53

A
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By the way, if you have downloaded some of the fonts (like Braille) off the Internet to be used for your project (for example, a Braille Simulator), you will need to distribute the correct font so that others who like to play with your project will see the correct font in their screen. but if you're going to be using fonts like Arial, Times New Romain, Tahoma, etc. then you are good to go and you should be fine with that.

Re: True Type Fonts [Re: myrlyn68] #24876
04/01/04 13:47
04/01/04 13:47
Joined: Sep 2003
Posts: 3,236
San Diego, CA
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Marco_Grubert Offline
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San Diego, CA
A6 sends a request to Windows for the font name and from what I understand Windows has to have them in %system%/fonts in order to find TTFs.

Re: True Type Fonts [Re: Marco_Grubert] #24877
04/01/04 14:54
04/01/04 14:54
Joined: Feb 2003
Posts: 2,826
Margaritaville (Redneck Rivier...
myrlyn68 Offline
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myrlyn68  Offline
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Yep, I had ran some tests to double check. When I disconnect my lap top from the network, it can not find the needed fonts.

It should be possible though (I'll need to double check at work tomarrow as to how we had handled this in the past) to have the application check in a series of priorities for the font locations. The fonts themselves do not need to be "installed" in order to be accessed via software. It should be possible to force 3DGS to look in the root folder of the application for the font if it does not exist on the computer already (or check the root folder first - which might be a better solution to avoid naming conflicts of custom fonts).


Virtual Worlds - Rebuilding the Universe one Pixel at a Time. Take a look - daily news and weekly content updates.
Re: True Type Fonts [Re: myrlyn68] #24878
04/01/04 21:39
04/01/04 21:39
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline
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Joey  Offline
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The font mustn't be installed. I made a font sample program in VC6, and I had some fonts (that were not installed on the target computer) in the program folder ,which were found and listed, too.
With A6 it's the same. Each program (as far as I know) first looks into it's own folder, and if it doesn't find the font, it looks in the Windows fonts folder.

JOEY


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