Actually, it was just an error in my naming of the entities.
But I've got it now, and I discovered that I need to use c_move so the entity can actually react. Why it was turning back to 0 tilt was actually because the naming of the entity was before it told it to go to tilt 90, so once it crashed, it didn't continue with the action.
Thanks, now I can finally continue my game!
Edit:One more question, how would I make it that only specific entities may activate the function? Because I don't want my ship to be getting hit by it's own bullets and such.