I was using this code:
function nameRec()
{
if (nameNum == 0 && myName == "Jim") {//do something;}
}
which returns this error:
machine code generator.can not translate EQ:POINTER:ARRAY:LONG.I thought, "strange..."
I tried:
function nameRec(STRING* myName)
{
if (nameNum == 0 && myName == "Jim") {//do something;}
}
No error, but using watch to debug, I notice that myName doesn't return a value.
Again I thought this was strange, but I wasn't about to let this slow me down, so I decided to change the string to a variable, and use numbers to represent letters.
Like myName = 100913;
It worked! I thought to myself, "I don't got brains for nothing."
So now I test this code:
randomize();
setName = integer(random(3));
if (setName <= 1) {myName = 100913;} //Jim
else if (setName = 2) {myName = 190113;} //Sam
else if (setName = 3) {myName = 020514;} //Ben
It Worked! "Cool", I thought.
So now I put in about 30 names, and set the random to 30.
Run... myName returns 0.000 every time, even though setName changes.
I reduced the number of names. Same result.
Is there a bug in this program?
Is lite-c extremely sensitive and particular?
Can someone fill me in on what is wrong with my codes please?