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Is Antialiasing working? #299300
11/22/09 21:28
11/22/09 21:28
Joined: Aug 2005
Posts: 336
Connecticut
Galen Offline OP
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Galen  Offline OP
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Joined: Aug 2005
Posts: 336
Connecticut
I have the following line in my camera script: d3d_antialias = 9;

I've tried various numbers, and I've tried both the "normal" view and Isometric, and it doesn't look to me like antialiasing is working at all.

When I change the d3d_antialias value, there's no difference at all on-screen between different values (it has the same amount of jaggyness regardless what I set). I have an ATI Radeon HD 4800 Series video card with 1GB of video RAM, so I know that's not the problem.

Anyone?

Re: Is Antialiasing working? [Re: Galen] #299305
11/22/09 21:57
11/22/09 21:57
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Quad Offline
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Quad  Offline
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Posts: 5,211
İstanbul, Turkey
you should set it before the first frame.


3333333333
Re: Is Antialiasing working? [Re: Quad] #299306
11/22/09 21:59
11/22/09 21:59
Joined: Aug 2005
Posts: 336
Connecticut
Galen Offline OP
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Galen  Offline OP
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Posts: 336
Connecticut
Thanks for the reply!

Do you mean I should set it as one of the last things before my level loads? I'm not entirely sure what you mean...

Re: Is Antialiasing working? [Re: Galen] #299307
11/22/09 22:01
11/22/09 22:01
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Quad Offline
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Quad  Offline
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Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
just make sure you set it before any wait() calls. you probably would like to add it as main's first line or something.


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Re: Is Antialiasing working? [Re: Quad] #299308
11/22/09 22:04
11/22/09 22:04
Joined: Aug 2005
Posts: 336
Connecticut
Galen Offline OP
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Galen  Offline OP
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Connecticut
Okay, I'll check my script and give that a shot then--thanks!

Last edited by Galen; 11/22/09 22:04.
Re: Is Antialiasing working? [Re: Quad] #299309
11/22/09 22:14
11/22/09 22:14
Joined: Aug 2005
Posts: 336
Connecticut
Galen Offline OP
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Galen  Offline OP
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Posts: 336
Connecticut
Yes! That worked great, thank you!!!


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