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Next Gen....-ish.... Zombie. #299448
11/24/09 05:00
11/24/09 05:00
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline OP
Expert
lostclimate  Offline OP
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
Hey,

Been working on a zombie a little recently, inspired by all the zombie shooting games being made recently so I figure I'd show off my progress a little bit. some other angles (non diffuse textured shorts) are in my post in morbious.

still trying to figure out details to add to the diffuse. Also planning on adding a fabric surface normalmap to the shorts.





Re: Next Gen....-ish.... Zombie. [Re: lostclimate] #299457
11/24/09 07:07
11/24/09 07:07
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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ello  Offline
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Joined: Oct 2002
Posts: 8,939
planet.earth
looks quite nice. just the shoulders seem really odd to me from their proportions

Re: Next Gen....-ish.... Zombie. [Re: lostclimate] #299493
11/24/09 13:22
11/24/09 13:22

C
chris_oat
Unregistered
chris_oat
Unregistered
C



so thats the reason why i STIL wait for my (complete and working)code that i payed for since summer.

Re: Next Gen....-ish.... Zombie. [Re: ] #299498
11/24/09 14:09
11/24/09 14:09
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Joined: May 2009
Posts: 1,816
at my pc (duh)
Originally Posted By: chris_oat
so thats the reason why i STIL wait for my (complete and working)code that i payed for since summer.


wow

Re: Next Gen....-ish.... Zombie. [Re: ] #299500
11/24/09 14:40
11/24/09 14:40
Joined: Jan 2007
Posts: 1,565
innsbruck, austria
achaziel Offline
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achaziel  Offline
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Joined: Jan 2007
Posts: 1,565
innsbruck, austria
Originally Posted By: chris_oat
so thats the reason why i STIL wait for my (complete and working)code that i payed for since summer.




Yeah, but... Who is Lu?
Re: Next Gen....-ish.... Zombie. [Re: achaziel] #299506
11/24/09 15:11
11/24/09 15:11
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline OP
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lostclimate  Offline OP
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
actually I have only been workin on it since the night before yesterday when I was waiting for your reply about the player code.

Re: Next Gen....-ish.... Zombie. [Re: lostclimate] #299520
11/24/09 15:47
11/24/09 15:47
Joined: Oct 2003
Posts: 1,550
United Kingdom
indiGLOW Offline
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indiGLOW  Offline
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Joined: Oct 2003
Posts: 1,550
United Kingdom
Anychance of a screen from the front and maybe a wire frame so we can give some critique? how many tris are you up to?


The Art of Conversation is dead : Discuss
Re: Next Gen....-ish.... Zombie. [Re: indiGLOW] #299548
11/24/09 20:04
11/24/09 20:04
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline OP
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lostclimate  Offline OP
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
3832 tris

I have noticed too that it is very difficult to maintain a decent edgeflow and keep the amount of polys low at the same time, while keeping a decent silhouette on the face because all the indents and stuff. I tried to keep it decent, but it is still a little hacky.





Edit: oops, uploaded the same one twice.

Last edited by lostclimate; 11/24/09 20:05.
Re: Next Gen....-ish.... Zombie. [Re: lostclimate] #299552
11/24/09 20:47
11/24/09 20:47
Joined: Oct 2003
Posts: 1,550
United Kingdom
indiGLOW Offline
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indiGLOW  Offline
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Joined: Oct 2003
Posts: 1,550
United Kingdom
I think thats a really nice model job you've done there! Good effort laugh

I think that I would lower the head slightly, and maybe add another set of polies around the neck area just to smooth that down a little. As for the rest I think its really good indeed.

Are you building and rigging this in 3DsMax?


The Art of Conversation is dead : Discuss
Re: Next Gen....-ish.... Zombie. [Re: indiGLOW] #299560
11/24/09 21:40
11/24/09 21:40
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline OP
Expert
lostclimate  Offline OP
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
blender actually. and thanks for the critiques. I might just do that extra loop.

Last edited by lostclimate; 11/24/09 21:41.
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