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Re: Large Strategic games in Clite
[Re: Joozey]
#299946
11/28/09 12:41
11/28/09 12:41
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Joined: Feb 2009
Posts: 2,154
Damocles_
Expert
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Expert
Joined: Feb 2009
Posts: 2,154
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You are probably more interested in a "Maker" System, wich is reasonable for a hobby developer. In gamestudio you need to still program all the low level logic for the specific RTS tasks. I dont know of any available RTS Maker yet. The only other option apart from programming an RTS is to create Mods for commercial RTS. But thats less creative of course. Here an old Gamestudio Wasteland Demo http://www.wasteland.at/oldFiles/wasteland_clanwars_prototype_no.zip
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Re: Large Strategic games in Clite
[Re: Gordon]
#300167
11/30/09 11:27
11/30/09 11:27
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Joined: Nov 2009
Posts: 8 Australia
Bladder
OP
Newbie
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OP
Newbie
Joined: Nov 2009
Posts: 8
Australia
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Thanks Gordon and others, I'll have another look at GameStudio. Here's a picture of my BlitzBasic game, so much work and I'd only done about 1/4 of the tactical battle stuff without looking at the strategic elements. I think I shouldn't have used such a low level language as Basic, even C is low level. I've moved on from game programmer, I want to be a game designer and let a dev tool do most (but not all) of the work. (it's hard being a solo developer ![laugh laugh](/ubb7/images/graemlins/default_dark/laugh.gif) Once again, I'll look at A7. .
Last edited by Bladder; 11/30/09 11:42.
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