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Re: Large Strategic games in Clite [Re: Joozey] #299946
11/28/09 12:41
11/28/09 12:41
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
Expert

Joined: Feb 2009
Posts: 2,154
You are probably more interested in a "Maker" System,
wich is reasonable for a hobby developer.
In gamestudio you need to still program all the low level
logic for the specific RTS tasks.

I dont know of any available RTS Maker yet.

The only other option apart from programming an RTS is
to create Mods for commercial RTS. But thats less creative
of course.

Here an old Gamestudio Wasteland Demo

http://www.wasteland.at/oldFiles/wasteland_clanwars_prototype_no.zip


Re: Large Strategic games in Clite [Re: Damocles_] #299968
11/28/09 15:35
11/28/09 15:35
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
L
Liamissimo Offline
Serious User
Liamissimo  Offline
Serious User
L

Joined: Jul 2009
Posts: 1,198
Berlin, Germany
http://www.rtsmaker.com/, found in google. Looks good for the beginning laugh


"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011
Re: Large Strategic games in Clite [Re: Liamissimo] #300034
11/29/09 04:44
11/29/09 04:44
Joined: Nov 2009
Posts: 8
Australia
B
Bladder Offline OP
Newbie
Bladder  Offline OP
Newbie
B

Joined: Nov 2009
Posts: 8
Australia
Damolces, that game's good but looks 2D?, I'm talking similar but 3D where you can zoom in on units and soldiers.

Liam, That's also kind of what I'm looking for although as you can see, the graphic quality (skins) isn't to current standards. plus the web site is very basic. How old is that site? (did you run it up last night? lol)

Re: Large Strategic games in Clite [Re: Bladder] #300071
11/29/09 16:17
11/29/09 16:17
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
L
Liamissimo Offline
Serious User
Liamissimo  Offline
Serious User
L

Joined: Jul 2009
Posts: 1,198
Berlin, Germany
SOrry, posted it and than I saw that maybe it'll never come out laugh Soo old that site....But I'll search for you a little bit in my old, old archive laugh


"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011
Re: Large Strategic games in Clite [Re: Liamissimo] #300127
11/29/09 23:17
11/29/09 23:17
Joined: Jan 2009
Posts: 34
D
DrunkenPirate Offline
Newbie
DrunkenPirate  Offline
Newbie
D

Joined: Jan 2009
Posts: 34
It would be doable IMO. Just use a lot of sprites when your zoomed out. (You can render a 3D highly detailed object then take pictures of it on a "green screen" using a script while it performs its animations. Now you have a folder full of nice looking sprites with full animations and from a distance they would look 3D. When you zoom in just switch over to the 3d models.

If I didn't describe it clearly look up how games like Diablo II were made as they use a technique similar to what I described.

Re: Large Strategic games in Clite [Re: DrunkenPirate] #300131
11/30/09 04:02
11/30/09 04:02
Joined: Aug 2003
Posts: 902
Van Buren, Ar
Gordon Offline
User
Gordon  Offline
User

Joined: Aug 2003
Posts: 902
Van Buren, Ar
Just going to put in my two cents worth. Any system that allows you to make click-together games will not produce the superior results of a fully programmed game. I also develop applications using RAD Studio. While I can drop the controls on the forms and some basic functionality is provided I spend hours coding the application with many thousands of lines of c++. Putting this back into the game world you have a script editor a model editor and a world editor. Being able to create a 3d world and dropping models into it and then selecting a control function for that model is just about as good as it can get for a generalized production system. You can however create your own plug-in for the world editor (look at intense-x) that will allow you to create many more options for your drop-in objects. But the reality is that if you want a superior game then you are going to have to write a significant amount of code. In my opinion the A7 system is as good or better than the other systems on the market today for the pc game audience.

Just start by writing out everything you want in your game and the full story line. Then start on a small section of the game and work with that till it is good then add to it till you have the game you wrote about. You could also do some smaller games for the learning experience and maybe even get one published.

The bottom line is that if you want to create a good game you will have to put in significant time and energy to create it.


Our new web site:Westmarch Studios
Re: Large Strategic games in Clite [Re: Gordon] #300167
11/30/09 11:27
11/30/09 11:27
Joined: Nov 2009
Posts: 8
Australia
B
Bladder Offline OP
Newbie
Bladder  Offline OP
Newbie
B

Joined: Nov 2009
Posts: 8
Australia
Thanks Gordon and others, I'll have another look at GameStudio.

Here's a picture of my BlitzBasic game, so much work and I'd only done about 1/4 of the tactical battle stuff without looking at the strategic elements. I think I shouldn't have used such a low level language as Basic, even C is low level. I've moved on from game programmer, I want to be a game designer and let a dev tool do most (but not all) of the work. (it's hard being a solo developer laugh

Once again, I'll look at A7.



.

Last edited by Bladder; 11/30/09 11:42.
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