SOUND* metal_ric_snd = "ric1.wav";
SOUND* metal_ric1_snd = "ric2.wav";
SOUND* metal_ric2_snd = "ric3.wav";
SOUND* metal_ric3_snd = "ric4.wav";
function playmetalhit_snd()
{
var choice;
choice=integer(random(5));
switch (choice)
{
case 0:
ent_playsound(my,metal_ric1_snd,0);
break;
case 1:
ent_playsound(my,metal_ric2_snd,0);
break;
case 2:
ent_playsound(my,metal_ric3_snd,0);
break;
case 3:
ent_playsound(my,metal_ric4_snd,0);
break;
}
}
i just copied that out of my project, uneditted, i think thats what you want