randomize();
PANEL *panels[10];
var i;
for( i=0; i<10; i++ ) {
PANEL *newPanel = pan_create("bmap=mysprite.tga; flags=VISIBLE;", i); //set on layer i
newPanel->pos_x = random(screen_size.x-newPanel->size_x);
newPanel->pos_y = random(screen_size.y-newPanel->size_y);
//Now store the panel in our array,
//so as not to lose track of the pointer (and create a memory leak).
panels[i] = newPanel;
}