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How do you add a collider to a .FBX model ? #300699
12/04/09 14:53
12/04/09 14:53
Joined: Apr 2008
Posts: 437
dracula Offline OP
Senior Member
dracula  Offline OP
Senior Member

Joined: Apr 2008
Posts: 437
I have imported a FBX house model made in 3ds Max into MED and converted to MDL format.

In the game, when my character hits the wall, it passes through. How do I add a collider to the house wall please ?

Thanks

Re: How do you add a collider to a .FBX model ? [Re: dracula] #300703
12/04/09 15:30
12/04/09 15:30
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Did you set the polygon flag for the house?
You can do that in WED in the properties for the model or do it in script, "set(me, POLYGON);" in Lite-C, and "my.polygon = on;" in C-Script.

Re: How do you add a collider to a .FBX model ? [Re: Pappenheimer] #300727
12/04/09 18:34
12/04/09 18:34
Joined: Apr 2008
Posts: 437
dracula Offline OP
Senior Member
dracula  Offline OP
Senior Member

Joined: Apr 2008
Posts: 437
Thanks, I'll try that

Cheers


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