A7 Gamestudio Pro, version7.8
Hi, when I declare the event
my.emask |= (ENABLE_IMPACT);
In the action of an entity, the normals obtained from this entity when hitted by another are inverted. Only with this event declared, all of the others work correctly, with the normal vector pointing perpendicularly away from the surface.
Sorry for the inconvenience if it was already found, but I didnt find anything on the forums regarding the issue.
Thanks.
Last edited by FcoElizalde; 12/07/09 16:56.