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Character walks through the walls #301686
12/12/09 21:31
12/12/09 21:31
Joined: Jan 2004
Posts: 20
G
gumby Offline OP
Newbie
gumby  Offline OP
Newbie
G

Joined: Jan 2004
Posts: 20
Hi,
I am using shooter template and created a level with many rooms. My character just walks right through all of the walls. It wasn't doing this earlier, but I made some more changes to the level and added some stuff and now even if I do a complete build, the character still goes through the walls. The walls are not marked as being "passable" or anything.
Does anyone know what I did wrong?

Thanks for the help,
Gumby

Re: Character walks through the walls [Re: gumby] #301690
12/12/09 22:32
12/12/09 22:32
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
Serious User
Redeemer  Offline
Serious User

Joined: Dec 2008
Posts: 1,660
North America
Is the character himself passable? Are you using "fluid" textures?


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: Character walks through the walls [Re: Redeemer] #301834
12/14/09 15:33
12/14/09 15:33
Joined: Jan 2004
Posts: 20
G
gumby Offline OP
Newbie
gumby  Offline OP
Newbie
G

Joined: Jan 2004
Posts: 20
Hi,
Thanks for the help, but no, the character is just the cBabe model that comes with the program and passable is not checked off. Also, there are no fluid type materials being used.

Any more ideas?
Thanks,
Gumby

Re: Character walks through the walls [Re: gumby] #301837
12/14/09 15:49
12/14/09 15:49
Joined: Jun 2009
Posts: 258
behind this enternet window
zeusk Offline
Member
zeusk  Offline
Member

Joined: Jun 2009
Posts: 258
behind this enternet window
try the set c_setminmax = player; thing and create a bounding box around the player?

Re: Character walks through the walls [Re: gumby] #302215
12/17/09 17:23
12/17/09 17:23
Joined: Jan 2005
Posts: 282
devon UK
D
DAVIDMORETON Offline
Member
DAVIDMORETON  Offline
Member
D

Joined: Jan 2005
Posts: 282
devon UK
Are you using Med items for your level? (the rooms etc)

If so you will have to 'tick' the 'polygon' box in 'properties' for any Med item to make them a detectable surface for the player. Hope this helps
David


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