Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
3 registered members (Dico, AndrewAMD, TipmyPip), 16,874 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Camera problem when using WMB entities - #26061
04/12/04 04:00
04/12/04 04:00
Joined: Apr 2003
Posts: 334
Canada, west coast
M
MarkMcFear Offline OP
Senior Member
MarkMcFear  Offline OP
Senior Member
M

Joined: Apr 2003
Posts: 334
Canada, west coast
I havent even attempted to tackle this yet as I'm still doing the LOD WMBs for my stress test zone but I assune there is a way to correct the camera problem of clipping through walls instead of being bound by them?

Off the top of my head I can would assume I could use an invisible block around the entities but thats a lot of work for detaile dentity maps.

Any other thoughts?

Mark


Mark McFear Aakrana: The Forgotten Lands "It's your world now!"
Re: Camera problem when using WMB entities - [Re: MarkMcFear] #26062
04/12/04 06:02
04/12/04 06:02
Joined: Aug 2003
Posts: 275
Germany
kopitzki Offline
Member
kopitzki  Offline
Member

Joined: Aug 2003
Posts: 275
Germany
If I got your point, why not attach the camera view to an invisible dummie model with a defined bounding box and ent_move it? WMBs can have a defined bounding box, too, so the camera shouldn't move into them.


Moderated by  HeelX, Spirit 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1