Hi, got a sollution for you, without using an additional entity.
You can move the camera directly, by changing its vector.
heres the tested code:
function camera_move_test()
{
var move_t[3];
move_t.x = 5;
move_t.y = 0;
move_t.z = 0;
while(1)
{
if (key_cuu == 1)
{
vec_add(camera.x,move_t.x);
}
wait(1);
}
}
this code is only for moving forward.
if u need other directions, make new vectors, which u can add.
If questions, u can pm me too.
Greetings
Mike