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Converting model into terrain in MED? #304241
01/06/10 00:46
01/06/10 00:46
Joined: Nov 2009
Posts: 70
Siwler Offline OP
Junior Member
Siwler  Offline OP
Junior Member

Joined: Nov 2009
Posts: 70
I tried converting house that is sitting on top of the hill
I tried to convert it to terrain and I get an error saying "Can't convert- no regular grid"
Does this massage mean that I need a plug in for MED in order to convert models, does anyone know?

Re: Converting model into terrain in MED? [Re: Siwler] #304244
01/06/10 00:49
01/06/10 00:49
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
you cannot convert models to terrain, unless they have regular grid. that means it vertexes should be ordered as a grid, like a terrain.


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Re: Converting model into terrain in MED? [Re: Quad] #304246
01/06/10 00:55
01/06/10 00:55
Joined: Nov 2009
Posts: 70
Siwler Offline OP
Junior Member
Siwler  Offline OP
Junior Member

Joined: Nov 2009
Posts: 70
So what do you suggest I do to make model act as a terrain
I imported that model from a .3ds file into MED


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Re: Converting model into terrain in MED? [Re: Siwler] #304258
01/06/10 04:57
01/06/10 04:57
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
Expert
Espér  Offline
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
yes.. save it as mdl file and set the house on top of a terrain via script or WED. Because a house is

A: not 1 Mesh
B: Not a Grid

So you need to make the terrain of your level and the house as separated objects.


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Re: Converting model into terrain in MED? [Re: Espér] #305303
01/14/10 03:45
01/14/10 03:45
Joined: Jan 2010
Posts: 145
Doc_Savage Offline
Member
Doc_Savage  Offline
Member

Joined: Jan 2010
Posts: 145
wow this solves my problem, so the player can walk around the house model naturally or do you have to set certain things for it in WED?


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