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Problem #304983
01/12/10 13:39
01/12/10 13:39
Joined: Apr 2009
Posts: 274
atari98 Offline OP
Member
atari98  Offline OP
Member

Joined: Apr 2009
Posts: 274
Ich habe ein problem .Immer wenn ich auf test-run klicke kommt"Bad formate - Can't open load.gif"

Code:
///////////////////////////////
#include <acknex.h>
#include <default.c>

///////////////////////////////

function main()
{
mouse_mode = 2;
	while (1)
	{
		mouse_pos.x = mouse_cursor.x;
		mouse_pos.y = mouse_cursor.y;
		wait (1);

}




PANEL* load_program =
{
	pos_x = 1;
	pos_y = 1;
    bmap = "load.gif";

 
}




}




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Re: Problem [Re: atari98] #304985
01/12/10 13:49
01/12/10 13:49
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
Serious User
Redeemer  Offline
Serious User

Joined: Dec 2008
Posts: 1,660
North America
You need to declare the bitmap separately, like this:

Code:
BMAP* load_bmp = "load.gif";
PANEL* load_program =
{
	pos_x = 1;
	pos_y = 1;
    bmap = load_bmp;

 
}




Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: Problem [Re: Redeemer] #304986
01/12/10 13:56
01/12/10 13:56
Joined: Apr 2009
Posts: 274
atari98 Offline OP
Member
atari98  Offline OP
Member

Joined: Apr 2009
Posts: 274
thx


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Re: Problem [Re: atari98] #304989
01/12/10 13:59
01/12/10 13:59
Joined: Apr 2009
Posts: 274
atari98 Offline OP
Member
atari98  Offline OP
Member

Joined: Apr 2009
Posts: 274
Funktioniert aber immer noch nicht


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Re: Problem [Re: atari98] #304990
01/12/10 14:03
01/12/10 14:03
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
Expert
Espér  Offline
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
schonmal mit einem anderen dateiformat versucht??

TGA.. PCX...


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: Problem [Re: Espér] #304991
01/12/10 14:05
01/12/10 14:05
Joined: Aug 2007
Posts: 1,922
Schweiz
Widi Offline
Serious User
Widi  Offline
Serious User

Joined: Aug 2007
Posts: 1,922
Schweiz
gif - Dateien werden nicht unterstützt. Wie Esper sagt, nimm TGA oder PCX

Re: Problem [Re: Widi] #304992
01/12/10 14:08
01/12/10 14:08
Joined: Apr 2009
Posts: 274
atari98 Offline OP
Member
atari98  Offline OP
Member

Joined: Apr 2009
Posts: 274
ja hab ich


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Re: Problem [Re: atari98] #304995
01/12/10 14:12
01/12/10 14:12
Joined: Apr 2009
Posts: 274
atari98 Offline OP
Member
atari98  Offline OP
Member

Joined: Apr 2009
Posts: 274
Code:
///////////////////////////////
#include <acknex.h>
#include <default.c>

///////////////////////////////

function main()
{
mouse_mode = 2;
	while (1)
	{
		mouse_pos.x = mouse_cursor.x;
		mouse_pos.y = mouse_cursor.y;
		wait (1);

}



BMAP* load_bmap = "load.png";
PANEL* load_program =
{
	pos_x = 1;
	pos_y = 1;
    bmap = load_bmap;

 
}




}




Meine Fun Websiten
www.free4-fun.de.tl

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Re: Problem [Re: atari98] #305000
01/12/10 14:29
01/12/10 14:29
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
Expert
Espér  Offline
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
öhm.. joa..

also...
Code:
PANEL* load_program =
{
	pos_x = 1;
	pos_y = 1;
	bmap = load_bmap;
	flags = SHOW;
 
}




}



das "}" ganz unten... wozu iss das da?? Ah.. sehs.. Du hast dieses verdammte Panel innerhalb von main erstellt -.-

der "flags" Befehl... fehlt bei dir.. machs hin!

*getestet und funzt...*
SO:
Code:
///////////////////////////////
#include <acknex.h>
#include <default.c>

///////////////////////////////

BMAP* load_bmap = "load.png";
PANEL* load_program =
{
	pos_x = 1;
	pos_y = 1;
	bmap = load_bmap;
	flags = SHOW;	
}



function main()
{
	mouse_mode = 2;
	while (1)
	{
		vec_set(mouse_pos.x, mouse_cursor.x);
		wait (1);
	}
}



Anleitung besser lesen ^^

Last edited by Espér; 01/12/10 14:30.

Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: Problem [Re: Espér] #305002
01/12/10 14:32
01/12/10 14:32
Joined: Apr 2009
Posts: 274
atari98 Offline OP
Member
atari98  Offline OP
Member

Joined: Apr 2009
Posts: 274
Oh.stimmt hab ich das letzte mal gekonnt."Black out" oder so

Aber danke!!


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