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Problem loading modified paths with game_load() #306042
01/19/10 08:39
01/19/10 08:39
Joined: Dec 2008
Posts: 271
Saturnus Offline OP
Member
Saturnus  Offline OP
Member

Joined: Dec 2008
Posts: 271
Perhaps you could have a look at this thread:
http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=305715#Post305715

Basically game_load() fails for me under certain circumstances, when I try to load a path that was modified by path_setnode().

The problem only occurs if game_load() is used after closing and restarting the engine (without changing scripts or other game related resources in between). If path_setnode() is not used, game_load() works fine in any case. I don't know if the same is true of path_setedge(), though.

Perhaps I'm doing something wrong, but I'm tending towards thinking this might be a bug.

Re: Problem loading modified paths with game_load() [Re: Saturnus] #306174
01/20/10 10:42
01/20/10 10:42
Joined: Jul 2000
Posts: 28,133
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,133
Frankfurt
Thanks for the report. I've tried to reproduce the problem, but don't get a load error with my test path. Can you contact Support and email them your project, with the WMB and WMP files? They'll look into this.

Re: Problem loading modified paths with game_load() [Re: jcl] #306386
01/21/10 17:16
01/21/10 17:16
Joined: Dec 2008
Posts: 271
Saturnus Offline OP
Member
Saturnus  Offline OP
Member

Joined: Dec 2008
Posts: 271
All right, I've sent the project to the support today.

Re: Problem loading modified paths with game_load() [Re: Saturnus] #306830
01/25/10 09:36
01/25/10 09:36
Joined: Jul 2000
Posts: 28,133
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,133
Frankfurt
Thanks for the project! It was indeed a bug, and will be fixed in the next update.


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