I'm interested in learning how to take advantage of the Atlas skin mapping feature in MED. The online manual says Atlas Mapping is the easiest way to texture map your models if you have the Commercial version which I do. So, I tried to play around with it. It was neat that it quickly broke the model into various charted areas that could be painted, but the organization seemed random and difficult to understand what pieces went where. Do you have any recommendations on the best process to create and skin models? The Gamestudio tutorial on MED was interesting, but it didn't say anything about Atlas mapping that I could find. The manual said only a little bit. Is there a tutorial about using this feature of MED somewhere?
Also, I came across this tutorial online, but it isn't for GameStudio. It mentions using a morph target instead of atlas mapping and separating pieces into sections.
tutorial Is this a feasible approach to use with 3DGameStudio or no? (If so how might a make a morph target?)
Thanks for any advice/direction on this...