VECTOR vec1,vec2;
var dist1,dist2;
function tram_tam(){
ANGLE angle;
while(1){
vec_diff(vec1,mouse_position,center_of_screen);//I know the coords of center_of_screen vector, and mouse_position always changes depending on where I move the mouse
vec_diff(vec2,vector_to_right,center_of_screen);//
vector_to_right has also fixed coordiantes and it is 150 quants to the right from center_of_screen
dis1 = vec_dist(center_of_screen,mouse_position);
dist2 = vec_dist(center_of_screen, vector_to_right);
angle = acos((vec_dot(vec1,vec2))/(dist1*dist2));
wait(1);}
}