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Is gamestudio suitable for a 3d first person submarine game? #306471
01/22/10 13:43
01/22/10 13:43
Joined: Jan 2010
Posts: 40
Adelaide, Australia
Sub_Game Offline OP
Newbie
Sub_Game  Offline OP
Newbie

Joined: Jan 2010
Posts: 40
Adelaide, Australia
Hi guys,

I just want some indication before I but this product to make sure it can do what I need.

I want to make a 3d first person submarine game (I wrote this game before in C++ but my DIY engine was not the best)

The tricky parts are:
Limited underwater visability
Underwater vehicle physics (very important for this game)
A rotating 2D tactical map with icons
A tactical HUD
Weapons with AI (like homing torpedoes)

Can I do this with this package?

Thanks for reading this guys and any help would be appreciated.
A custom a system for underwater sonar detection


A7 Commercial
First person submarine combat simulator project
http://alexanderforeman.webs.com/fightersubgame.htm
Re: Is gamestudio suitable for a 3d first person submarine game? [Re: Sub_Game] #306472
01/22/10 13:47
01/22/10 13:47
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
Expert

Joined: Feb 2009
Posts: 2,154
Its all possible.
You just need to write your own code for
game-logic elements (AI, 2D rotating map etc.)

If you plan a multiplayer game, you should read the
topics/limits on that issue.
For a singleplayer game its all implementable without a problem.

Re: Is gamestudio suitable for a 3d first person submarine game? [Re: Damocles_] #306480
01/22/10 14:50
01/22/10 14:50
Joined: Jan 2010
Posts: 40
Adelaide, Australia
Sub_Game Offline OP
Newbie
Sub_Game  Offline OP
Newbie

Joined: Jan 2010
Posts: 40
Adelaide, Australia
Thanks for the quick reply Damocles. I'll download the trial version and mess around.

Multiplayer would be nice but I really just want to pump out a functional and fun game.


A7 Commercial
First person submarine combat simulator project
http://alexanderforeman.webs.com/fightersubgame.htm
Re: Is gamestudio suitable for a 3d first person submarine game? [Re: Sub_Game] #306482
01/22/10 15:12
01/22/10 15:12
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
based on what you wrote i'd say its very possible, just spend time and develop a suitable development method for handling your levels and such, as for underwater physics? should be easy enough with some work, the 3dgs physics engine can handle a good amount of vehicle types, when it comes to stable wheel vehicles, that when it becomes trouble some and there are several post processing shaders to achieve the under water look

good luck
-dark-

Re: Is gamestudio suitable for a 3d first person submarine game? [Re: darkinferno] #306575
01/23/10 10:16
01/23/10 10:16
Joined: Jan 2010
Posts: 40
Adelaide, Australia
Sub_Game Offline OP
Newbie
Sub_Game  Offline OP
Newbie

Joined: Jan 2010
Posts: 40
Adelaide, Australia
Thanks Darkinferno - I've downloaded a trial copy and started learning the scripting language. Once I've ploughed through the tutorials I'll start development. So far it looks capable and the graphics are reasonable (certainly better than anything I could code myself!)


A7 Commercial
First person submarine combat simulator project
http://alexanderforeman.webs.com/fightersubgame.htm

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