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cube colour - specular emissive ambient difuse #307319
01/28/10 15:18
01/28/10 15:18
Joined: Jan 2010
Posts: 44
Galati, Romania
CItrok Offline OP
Newbie
CItrok  Offline OP
Newbie

Joined: Jan 2010
Posts: 44
Galati, Romania

I want to colour a cube in MED and than add it as entity in Lite-c.

I don't know what the values of specular, emisive, ambient, diffuse should be ( what colour) because,...all i get is different colours on the cube faces. (To note that in the terrain I have lights - if it matters)

Does anybody know a tutorial to colour a simple entity ( one single colour for entire entity) ?

Re: cube colour - specular emissive ambient difuse [Re: CItrok] #307438
01/29/10 11:48
01/29/10 11:48
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Joined: May 2009
Posts: 1,816
at my pc (duh)
why not just give it a texture with one color?

Re: cube colour - specular emissive ambient difuse [Re: darkinferno] #307443
01/29/10 12:34
01/29/10 12:34
Joined: Nov 2007
Posts: 1,143
United Kingdom
DJBMASTER Offline
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DJBMASTER  Offline
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Joined: Nov 2007
Posts: 1,143
United Kingdom
Or you can use an Ambient shader.

Re: cube colour - specular emissive ambient difuse [Re: DJBMASTER] #309549
02/09/10 23:10
02/09/10 23:10
Joined: Jan 2010
Posts: 44
Galati, Romania
CItrok Offline OP
Newbie
CItrok  Offline OP
Newbie

Joined: Jan 2010
Posts: 44
Galati, Romania
Thanks a lot darkinferno and djbmaster. The sollution is to use only texture ( and not also material in the skin editor -> skin setting). As darkinferno suggested, I use a texture pcx file with the some collour. My issue was that I also left selected material properties and those settings was messing my model.


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