This is my contest entry to the retro game contest. I decided I'd make a rather loose interpretation of Gradius, which I had recently gotten to play and liked it a lot.
At the same time I wanted to take the idea of retro literally as well, by putting a retro sci-fi look on the game.
This version of the game has 4 different enemy types, two of which appear as powered-up boss versions before they become regular enemies. Also the progression through the game is based on how many enemy spacecraft you've blown to smithereens, not how long you've been flying and dodging things.
In short:
-Retro Sci-fi style spaceships
-Original retro soundtrack
-Every time you defeat a boss, the camera pulls back making the play area bigger
-Enemies that were once bosses become regular enemies which tremble before your mighty lightning blaster
-The only on-screen clutter is the instructions, which go away when you start the round
This demo has only 3 waves of enemies and 2 bosses, but should give you an idea of what a complete version of the game could be like.
You can download it from my site,
www.clydeshaffer.com