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Re: Firearms and tactical consultant [Re: Ghosty] #312070
02/23/10 03:25
02/23/10 03:25
Joined: Feb 2010
Posts: 20
Australia
G
Ghosty Offline OP
Newbie
Ghosty  Offline OP
Newbie
G

Joined: Feb 2010
Posts: 20
Australia
I do not want seem like a bad person and I'm really sorry to say this, but I can't give away too much info for nothing.

I'll still help here and there and answer some questions, but I can't give away to many ideas.(Thing's are'nt going so well over here at this time.)

I hope you guys can find it in your hearts to understand.

Re: Firearms and tactical consultant [Re: Ghosty] #312073
02/23/10 03:36
02/23/10 03:36
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
That's okay by me. I think you've really proven yourself. I hope you find some good work from the users here.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: Firearms and tactical consultant [Re: JibbSmart] #313133
02/27/10 20:45
02/27/10 20:45
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
The last question was simply out of curiousity, as we use (in Finnish military) 7.62mm rounds though the peacekeepers use modified rifles that use 5.56mm.

I sincerely thank for answering, for free, to the questions asked.


"Yesterday was once today's tomorrow."
Re: Firearms and tactical consultant [Re: Inestical] #313370
03/01/10 00:57
03/01/10 00:57
Joined: Feb 2010
Posts: 20
Australia
G
Ghosty Offline OP
Newbie
Ghosty  Offline OP
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G

Joined: Feb 2010
Posts: 20
Australia
The Finnish Valmet assault rifles(Rk.62,76,95) use the 7.62x39mm round, but the Valmet M76F uses the 5.56x45mm N.A.T.O.. I know the 5.56mm model is only made for export, But I did'nt know they were used by the Finnish peace keepers.

My guess is the they use the 5.56mm model for peace keeping, because of the fact the ammunition is a N.A.T.O. round, So they can use ammuntion from other N.A.T.O. countries with out having to aquire a same caliber rifle if ammunition stocks are dangerously low or depleted.

I hope this answers your question.

Re: Firearms and tactical consultant [Re: Ghosty] #316826
03/26/10 22:13
03/26/10 22:13
Joined: Feb 2010
Posts: 20
Australia
G
Ghosty Offline OP
Newbie
Ghosty  Offline OP
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G

Joined: Feb 2010
Posts: 20
Australia
hey, guys have you seen the weapons use and design on FarCry 2? There awesome, I like how they get dirty , rusty , jam up and eventually blow-up. Theres a few inaccurate features like the sound of the weapons firing, weapon firing effects, magazine capacity on some weapons, the damage inflicted with some weapons and the fact you can fix your vehicle but can't clean or fix your weapons.

Other wise, good game.

Re: Firearms and tactical consultant [Re: Ghosty] #317504
04/01/10 00:16
04/01/10 00:16
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
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Damocles_  Offline
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Joined: Feb 2009
Posts: 2,154
Well thats where you have to balance realism with gamedesign.

Making a shooter "realistic", and looking at you character
sitting down, deassemble and clean your weapon might not
be too interesting for the game-pace.

Also reloading will take longer.
(especially since you reload a whole clip, and not single bullets. So reloading after half a clip would leave a half
empty clip then.. not a sum of remaining bullets like in all shooters.)

I would like to see how a fully realistic shooter would play
like. (including realistic reload-times, overheating,
bullet-trajectories and impact on bodyparts)
And if it is fun then at all.

(imagine, that you have to take apart and clean your MG42, and an enemy
comes up.
Then you use the barrel to smack the enemy over the head,
that would be funny)

Re: Firearms and tactical consultant [Re: Damocles_] #317516
04/01/10 01:38
04/01/10 01:38
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Originally Posted By: Damocles_

(especially since you reload a whole clip, and not single bullets. So reloading after half a clip would leave a half
empty clip then.. not a sum of remaining bullets like in all shooters.)


in COD:MW and COD:MW2 you lose the bullets remained your previous clip, if you reload before using all the bullets in it, just to point it out.


3333333333
Re: Firearms and tactical consultant [Re: Damocles_] #317861
04/03/10 07:09
04/03/10 07:09
Joined: Feb 2010
Posts: 20
Australia
G
Ghosty Offline OP
Newbie
Ghosty  Offline OP
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G

Joined: Feb 2010
Posts: 20
Australia
Thats the thing, you don't have to sit down and strip and clean the weapon ( I guess that would take a bit of programing). An easy way of cleaning out in the field is wipe down the weapon with an oily rag, it does'nt remove rust, but it prevents it.

you have given me an idea, Instead of the barrel on machine guns on shooters showing that they over heat by smoking, they start to glow from the heat and eventualy jam/explode (say after 1000 rounds). But another good thing would be to be able to change barrels on machine guns before they over heat and jam/explode, but you only carry one spare. you would have to wait while the other barrel cools before swaping again.


Also entering water with a weapon can be dangerous, weapon fills up with water, you get out of the water, you fire and KABOOM... no more rifle.I think this could also work on a shooter game as well, all you could do to remedy this on the game is shake the gun (using the melee button?).

Re: Firearms and tactical consultant [Re: Damocles_] #329834
06/23/10 07:34
06/23/10 07:34
Joined: Feb 2010
Posts: 20
Australia
G
Ghosty Offline OP
Newbie
Ghosty  Offline OP
Newbie
G

Joined: Feb 2010
Posts: 20
Australia
you might have an idea there with smacking an enemy with a barrel, That would be pretty good when you're in the middle of changing out a barrel and you have an encounter in close quarters with the enemy.

Re: Firearms and tactical consultant [Re: Ghosty] #329895
06/23/10 15:44
06/23/10 15:44
Joined: Jun 2005
Posts: 1,001
Pennsylvania, USA
FoxZero Offline
Serious User
FoxZero  Offline
Serious User

Joined: Jun 2005
Posts: 1,001
Pennsylvania, USA
I think I'll have to store your email laugh

I share your passion man. I happen to collect and shoot military surplus firearms, but I really don't know much beyond their history and how to maintain them, oh and of course how to shoot them.

I'm not currently working on a game right now, but I am working on a few military themed sci-fi novels. What I need help with is essentially trying to match the grittiness and realism that can only be found in nonfiction. One of my biggest issues right now is tactics and weapon handling in freezing cold weather. None of the military guys I've talked to before could really help me out. Since everything is a set piece I could send you any and all conditions and essentially you could help me work things out the way I want in the most realistic manner.

I'll be in touch. Also I may be starting a project with the UDK later this year. The weapon system I want to implement is similar to Infiltration (UT mod), so essentially it uses real life variables to naturally balance things out. I'll definitely contact you if I go through with it.


Check out my site http://foxzero.net
My band's website
http://wolf-hybrid.net

R.I.P. Dave Williams
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