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sphere in engine preview shadow is always grey not black #308633
02/04/10 03:08
02/04/10 03:08
Joined: Dec 2009
Posts: 71
N
ncc1701d Offline OP
Junior Member
ncc1701d  Offline OP
Junior Member
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Joined: Dec 2009
Posts: 71
I dont know if its me in some way or not...
.. but if I load one of the basic primitive spheres in MED and then I look at engine preview. The ambient light or shadow area in bottom left cornor of sphere is always grey. I want it to be black.
I right click on primitive sphereGXL Properties and it looks like my viewport changes as I adjust lights like I wish but in the Engine preview the ambient or shadow area is always grey not black.
Anyone know how to have it show up black in the engine preview window.
It should show that right? Shouldnt it look very close to the the way it is in the editor work window?
If I have a not so good video card does it make sense that it looks good in the editor window but not in the engine preview window?
thanks

Last edited by ncc1701d; 02/04/10 07:01.
Re: sphere in engine preview shadow is always grey not black [Re: ncc1701d] #308665
02/04/10 10:47
02/04/10 10:47
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
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Espér  Offline
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Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
yeah..
save the model and open it in a project. The MED Engine preview has a default view setup, wich can´t be changed from inside MED.


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<

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