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Re: Wasteland - the remake
[Re: Machinery_Frank]
#358881
02/13/11 22:45
02/13/11 22:45
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Joined: Dec 2009
Posts: 217 Italy
PietroNifosi
Member
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Member
Joined: Dec 2009
Posts: 217
Italy
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@Germanunkol it's not a trailer, it's the introduction cinematic and it's not a big deal really, it's just boring cause it takes a lot of time to render it. But i'm nearly done. @Machinery_Frank you are absolutely right, that render was done at 5am yesterday, i was really tired so i couldn't bother to re-render once i noticed.. but i've switched the sky texture now. EDIT: Here is a new one, not final but getting closer to the desired picture.. 
Last edited by PietroNifosi; 02/15/11 00:59.
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Re: Wasteland - the remake
[Re: PietroNifosi]
#360700
02/26/11 11:04
02/26/11 11:04
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Joined: Feb 2009
Posts: 2,154
Damocles_
OP
Expert
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OP
Expert
Joined: Feb 2009
Posts: 2,154
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Browsing though my old CDs: Here an even older demo. (from 2003) Where I was fizzeling with the click/pathfinding/followers http://www.wasteland.at/oldFiles/wl_demo1-3.exeIf you virus program complaints: its not a virus, but the old Nacasi packer, that used some untypical packinging method.
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Re: Wasteland - the remake
[Re: Damocles_]
#360709
02/26/11 12:31
02/26/11 12:31
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mercuryus
Unregistered
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mercuryus
Unregistered
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good old approach  - i like the see the demos older days (and the change of the quality in time)
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Re: Wasteland - the remake
[Re: ]
#360723
02/26/11 14:31
02/26/11 14:31
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Joined: Dec 2009
Posts: 217 Italy
PietroNifosi
Member
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Member
Joined: Dec 2009
Posts: 217
Italy
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Hey Damocles thanks, I'm gonna have a look at it right away! I'm assuming this code is done in c-script, it would have been great if it was lite-c instead. But I'll worry about that later. Right now I'm exporting characters along with their animations, this has taken me quite some time, trying to understand, manually fix and import bvh mocaps into 3dsmax. It's been a pain but i'm almost there.  As for the scenario, I'm still on hold. I can't get a decent looking terrain with my current "betatester shade-c version" (havoc said he was almost done writing the documentation files and send us a new updated version, but it's been a week already and i got nothing yet doh!). And for obvious reasons I can't keep on adding elements (like rocks, or desert plants, etc etc) to a terrain that i can't even display correctly yet, thus I wouldn't be able to judge if they all match in style. So I'm waiting on that, and doing other stuff in the meanwhile.
Last edited by PietroNifosi; 02/26/11 15:19.
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Re: Wasteland - the remake
[Re: Damocles_]
#360880
02/27/11 18:12
02/27/11 18:12
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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The "ship" looks too dark compared to the sky and to the terrain. Lighting also does not fit to the sky. The ambient light should be blue like the upper sky and the sun should be desaturated and bright orange like the horizon.
Currently the model is not part of the scene.
When you have problem with stencil shadows, then your mesh has open edges. Shadow stripes will leak from there because of faulty volume extrusions.
Models, Textures and Games from Dexsoft
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