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create invisible collision box? #310015
02/12/10 17:26
02/12/10 17:26
Joined: Mar 2009
Posts: 21
B
Blackspace Offline OP
Newbie
Blackspace  Offline OP
Newbie
B

Joined: Mar 2009
Posts: 21
Hi

I'm having some problems that the character can get on places where I don't want it tongue So I want to create an invisible collision box so he cant pass without removing details from other boxes, inside the "invisible box".

When I'm setting the flag on invisible the box has never existed. When I'm setting texture on none the boxes inside the box are gone. Is there a solution in WED?

Thx for reading laugh

Re: create invisible collision box? [Re: Blackspace] #310100
02/12/10 23:45
02/12/10 23:45
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
The Invisible flag is from old times, it used to be what you want to have.
Sadly, when (the nevertheless) good c_move replaced ent_move, invisible blocks where not compatible anymore.

Quote:
Is there a solution in WED?


You have to create your boundary, extract it from the map - f.i. group the blocks, copy them, new level, paste, save, build - and import the blocks as a map entity and set this one invisible.


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Re: create invisible collision box? [Re: Superku] #310105
02/13/10 00:08
02/13/10 00:08
Joined: Mar 2009
Posts: 21
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Blackspace Offline OP
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Blackspace  Offline OP
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Joined: Mar 2009
Posts: 21
Thx for the great answer grin


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