Have another quick question about a camera? How do I make the camera stay behind but don't pan or turn with the player, I want the player to be able to face the camera when he turns a 360 degree turn and the camera moves back and then stops so the player could pass and then it starts to follow the camera again? Any suggestions?
Re: Camera question
[Re: Tman]
#311218 02/18/1021:5402/18/1021:54
Well, i am not a expert of script, but you can prove with the comands IF and ELSE.
For example, when you push the A key (IF), the camera follow behind the player, but if the A key isn't pushing (ELSE), the camera don't follow behind the player.
... IF (key_A == 1) { camera.pan =......; camera.tilt =......; } ELSE { camera.pan =......; camera.tilt =......; } ... Ok? Do you know how I can put a video in screen seems a bmap? And in the map?
But, Do you know the 3D GameStudio dynamic (variables, functions, bmaps,...)?
If you doesn't know, you have to start with basic controls. Use the Online Tutorial (http://tutorial.3dgamestudio.net/) and discover the basic functions to do new functions.
You must start at the bottom to meet your goal, is difficult and slow, but if not, you'll get tired soon.